head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-adventure about siblings surviving plague-era France.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
A Plague Tale: Innocence leans Optimization (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
The Last of Us leans a little harder on execution, though the gap is small.
A Plague Tale: Innocence
Stealth and sling aiming need basic skill.
The Last of Us
Aim, stealth timing, and scarce-ammo combat
The Last of Us leans a little harder on reads, though the gap is small.
A Plague Tale: Innocence
Guard patrols are scripted.
The Last of Us
Enemy AI searches but follows mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Light patrol variation.
The Last of Us
Encounter layouts unknown first time only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Encounter routes have clean solutions.
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.