head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Optimization · Practiced Mastery
A Revolution-era Paris entry built around dense crowds and open-ended blackbox assassinations.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Assassin's Creed Unity leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
Assassin's Creed Unity
Refined parkour, still forgiving combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Enemies use scripted behaviors.
Assassin's Creed Unity
Co-op partners face scripted guards
A Plague Tale: Requiem leans a little harder on variance, though the gap is small.
A Plague Tale: Requiem
Minor encounter variability.
Assassin's Creed Unity
Fixed sandbox assassinations
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
Assassin's Creed Unity
Gear builds and blackbox approach planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.