head to head
A Total War Saga: Troy asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
A historical strategy game blending Bronze Age empire-building with mythic warfare.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
A Total War Saga: Troy leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
A Total War Saga: Troy
minimal direct manual skill, command-driven
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
A Total War Saga: Troy leans clearly harder on reads.
A Total War Saga: Troy
human multiplayer opponents bluff strategies
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Total War Saga: Troy
minor battle randomness and morale swings
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
A Total War Saga: Troy leans clearly harder on optimization.
A Total War Saga: Troy
deep economy, tech, and battle-formation mastery
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.