head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
One-hit-death shmup execution through memorised alien-intestine stage patterns.

Execution · Pure Mechanics
A boss-rush action game that is nothing but execution tests against scripted duelists.
Abadox: The Deadly Inner War leans Execution (Pure Mechanics); Furi leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Abadox: The Deadly Inner War
One-hit deaths make every dodge a perfect-input demand
Furi
Parry timing, bullet dodging, and duel precision
Furi leans a little harder on reads, though the gap is small.
Abadox: The Deadly Inner War
Enemy waves are fully scripted
Furi
Bosses are scripted patterns, however adversarial they feel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Abadox: The Deadly Inner War
Stages replay identically once seen
Furi
Fixed boss sequences
Abadox: The Deadly Inner War leans a little harder on optimization, though the gap is small.
Abadox: The Deadly Inner War
Memorising spawns and checkpoint routes is mandatory
Furi
Learning each boss's phases converges to mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.