head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A retro gridiron sim mixing input timing with play-call guessing against an opponent.

Execution · Competitive PvP
Large-battle aim and positioning with light prediction against human players.
ABC Monday Night Football leans Execution (Practiced Mastery); Star Wars: Battlefront II leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
ABC Monday Night Football
Timing passes, jukes and tackles demands controller precision
Star Wars: Battlefront II
Aimbot dominates infantry fights and starfighter dogfights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
ABC Monday Night Football
Two-player matches involve guessing the human's play call
Star Wars: Battlefront II
Human opponents in multiplayer create modest prediction play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ABC Monday Night Football
Fumble and catch rolls add bounded football randomness
Star Wars: Battlefront II
Spawns, vehicle availability and hero pickups add chaos
ABC Monday Night Football leans a little harder on optimization, though the gap is small.
ABC Monday Night Football
Play-calling and roster knowledge form a solvable layer
Star Wars: Battlefront II
Class choice and map control reward learned plans
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.