head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Surviving and optimising a research facility escape by solving its crafting systems against scripted anomalies.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.
Abiotic Factor leans Optimization (Systems & Chaos); Minecraft Dungeons leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Abiotic Factor
Combat in tight facility corridors requires precise aim and positioning
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Abiotic Factor
Anomaly and creature AI is scripted with fixed patterns
Minecraft Dungeons
Enemies are scripted hordes
Abiotic Factor leans a little harder on variance, though the gap is small.
Abiotic Factor
Loot crates, anomaly behaviour, and facility section contents carry RNG
Minecraft Dungeons
Random loot and enchantment rolls drive power
Abiotic Factor leans a little harder on optimization, though the gap is small.
Abiotic Factor
Facility routing, crafting tree unlocks, and power grid design are solvable
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.