head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Surviving and optimising a research facility escape by solving its crafting systems against scripted anomalies.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.
Abiotic Factor leans Optimization (Systems & Chaos); Moonlighter leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Abiotic Factor
Combat in tight facility corridors requires precise aim and positioning
Moonlighter
Dodge-heavy dungeon combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Abiotic Factor
Anomaly and creature AI is scripted with fixed patterns
Moonlighter
Enemies are scripted patterns
Abiotic Factor leans a little harder on variance, though the gap is small.
Abiotic Factor
Loot crates, anomaly behaviour, and facility section contents carry RNG
Moonlighter
Random dungeon layouts and loot rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Abiotic Factor
Facility routing, crafting tree unlocks, and power grid design are solvable
Moonlighter
Price discovery and shop economy are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.