head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Surviving and optimising a research facility escape by solving its crafting systems against scripted anomalies.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.
Abiotic Factor leans Optimization (Systems & Chaos); Torchlight II leans Optimization (Pure Optimization).
Abiotic Factor leans a little harder on execution, though the gap is small.
Abiotic Factor
Combat in tight facility corridors requires precise aim and positioning
Torchlight II
Faster combat asks for dodging and skill timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Abiotic Factor
Anomaly and creature AI is scripted with fixed patterns
Torchlight II
Enemies are scripted swarms, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Abiotic Factor
Loot crates, anomaly behaviour, and facility section contents carry RNG
Torchlight II
Loot rolls and random maps drive the chase
Torchlight II leans a little harder on optimization, though the gap is small.
Abiotic Factor
Facility routing, crafting tree unlocks, and power grid design are solvable
Torchlight II
Skill trees and gear synergies decide character power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.