head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A casual hidden-object hunt through an underwater city testing visual search patience.

Optimization · Pure Optimization
A noir Fables investigation where QTE action wraps a scripted mystery with limited genuine deduction.
Abyss: The Wraiths of Eden leans Optimization (Systems & Chaos); The Wolf Among Us leans Optimization (Pure Optimization).
The Wolf Among Us leans a little harder on execution, though the gap is small.
Abyss: The Wraiths of Eden
Pointing at hidden objects takes no physical skill
The Wolf Among Us
Action sequences use basic QTE with low penalty for failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Abyss: The Wraiths of Eden
Scripted underwater ghosts, nothing adapts
The Wolf Among Us
Fables inhabitants follow scripted roles with no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Abyss: The Wraiths of Eden
Scene contents are hidden only until searched
The Wolf Among Us
Investigation choices partially obscure which evidence matters
The Wolf Among Us leans a little harder on optimization, though the gap is small.
Abyss: The Wraiths of Eden
Each hidden-object scene and puzzle has one fixed solution
The Wolf Among Us
Scene order and evidence collection allow minor optimisation of deduction paths
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.