head to head

Acceleration of Suguri 2 cover artvsDay of Defeat: Source cover art

Acceleration of Suguri 2vsDay of Defeat: Source

Acceleration of Suguri 2 leans Execution (Competitive PvP); Day of Defeat: Source leans Execution (Competitive PvP).

EXECUTION8 /10READS6 /10VARIANCE1 /10OPTIMIZATION3 /10
Acceleration of Suguri 2Day of Defeat: Source

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads6 vs 6

Even - both lean on reads about the same.

Variance1 vs 2

Day of Defeat: Source leans harder on variance: Known maps, minimal randomness beyond spawn waves

Optimization3 vs 4

Day of Defeat: Source leans harder on optimization: Class loadouts and lane control are quickly mapped

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Acceleration of Suguri 2

full breakdown

Day of Defeat: Source