head to head
Acceleration of Suguri 2vsDay of Defeat: Source
Acceleration of Suguri 2 leans Execution (Competitive PvP); Day of Defeat: Source leans Execution (Competitive PvP).
Acceleration of Suguri 2Day of Defeat: Source
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance1 vs 2
Day of Defeat: Source leans harder on variance: Known maps, minimal randomness beyond spawn waves
Optimization3 vs 4
Day of Defeat: Source leans harder on optimization: Class loadouts and lane control are quickly mapped
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

