head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A modern arcade flight game of high-speed dogfights, drones, and dramatic canyon runs.

Execution · Pure Mechanics
Arcade car control across loose surfaces, weather and door-to-door packs.
Ace Combat 7: Skies Unknown leans Execution (Practiced Mastery); Dirt 5 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ace Combat 7: Skies Unknown
Tight dogfighting and missile-dodge timing
Dirt 5
Sliding off-road cars on mixed surfaces is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ace Combat 7: Skies Unknown
Campaign AI scripted; small PvP scene adds little
Dirt 5
Pack racing adds light wheel-to-wheel jockeying
Dirt 5 leans a little harder on variance, though the gap is small.
Ace Combat 7: Skies Unknown
Cloud cover gimmicks are learnable
Dirt 5
Dynamic weather shifts grip unpredictably
Ace Combat 7: Skies Unknown leans a little harder on optimization, though the gap is small.
Ace Combat 7: Skies Unknown
Aircraft tree and loadout routing matter
Dirt 5
Car class knowledge and line choice reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.