head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A modern arcade flight game of high-speed dogfights, drones, and dramatic canyon runs.

Execution · Practiced Mastery
Open-world demolition testing combat execution and creative structural destruction planning.
Ace Combat 7: Skies Unknown leans Execution (Practiced Mastery); Red Faction: Guerrilla Re-Mars-tered leans Execution (Practiced Mastery).
Ace Combat 7: Skies Unknown leans a little harder on execution, though the gap is small.
Ace Combat 7: Skies Unknown
Tight dogfighting and missile-dodge timing
Red Faction: Guerrilla Re-Mars-tered
Hammer swings, driving and firefights under EDF pressure need hands
Ace Combat 7: Skies Unknown leans a little harder on reads, though the gap is small.
Ace Combat 7: Skies Unknown
Campaign AI scripted; small PvP scene adds little
Red Faction: Guerrilla Re-Mars-tered
EDF response is scripted escalation, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ace Combat 7: Skies Unknown
Cloud cover gimmicks are learnable
Red Faction: Guerrilla Re-Mars-tered
Open world is fixed once explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ace Combat 7: Skies Unknown
Aircraft tree and loadout routing matter
Red Faction: Guerrilla Re-Mars-tered
Choosing demolition approaches and upgrade routes rewards planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.