head to head
Adventure PopvsResident Evil 0
Adventure Pop leans Optimization (Systems & Chaos); Resident Evil 0 leans Optimization (Pure Optimization).
Adventure PopResident Evil 0
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
Adventure Pop leans harder on reads: Opponents don't adapt to your strategy meaningfully
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 7
Resident Evil 0 leans harder on optimization: Two-character item juggling makes routing the real game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

