head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A simple licensed dungeon crawl testing patience more than mechanical skill.

Execution · Practiced Mastery
A survival-horror action game where managing scarce resources against scripted horrors is key.
Adventure Time: Explore the Dungeon Because I Don't Know! leans Execution (Practiced Mastery); Resident Evil 3 leans Execution (Practiced Mastery).
Resident Evil 3 leans a little harder on execution, though the gap is small.
Adventure Time: Explore the Dungeon Because I Don't Know!
Simple beat-em-up swings with little twitch pressure
Resident Evil 3
aim and dodge timing against threats
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Adventure Time: Explore the Dungeon Because I Don't Know!
Dungeon monsters follow scripted behaviour
Resident Evil 3
Nemesis is scripted, not truly adaptive
Adventure Time: Explore the Dungeon Because I Don't Know! leans a little harder on variance, though the gap is small.
Adventure Time: Explore the Dungeon Because I Don't Know!
Floor layouts and drops shuffle modestly per run
Resident Evil 3
item and enemy spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Adventure Time: Explore the Dungeon Because I Don't Know!
Token spending and character picks are shallow planning
Resident Evil 3
resource management and routing solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Adventure Time: Explore the Dungeon Because I Don't Know! →
full breakdown
Resident Evil 3 →