head to head
Aero Fighters 3vsQuake II
Aero Fighters 3 leans Execution (Practiced Mastery); Quake II leans Execution (Pure Mechanics).
Aero Fighters 3Quake II
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Quake II leans harder on variance: Item and enemy placement is fixed but unknown on first play
Optimization6 vs 5
Aero Fighters 3 leans harder on optimization: Memorising spawns, routes and ship choice drives high scores
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

