head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Roguelite city-builder where draws drive each settlement.

Optimization · Systems & Chaos
Gothic turn-based roguelike where managing stress and bad dice is the real fight.
Against the Storm leans Optimization (Systems & Chaos); Darkest Dungeon leans Optimization (Systems & Chaos).
Against the Storm leans a little harder on execution, though the gap is small.
Against the Storm
no twitch demand
Darkest Dungeon
turn-based, no dexterity
Against the Storm leans a little harder on reads, though the gap is small.
Against the Storm
no adaptive opponent
Darkest Dungeon
no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Against the Storm
randomized buildings, orders, glades
Darkest Dungeon
crits, stress events, and dungeon rolls punish plans
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Against the Storm
production chains, order routing solvable
Darkest Dungeon
party comps and risk management are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.