head to head
Baldur's Gate 3 asks more than Darkest Dungeon, and the gap is reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Gothic turn-based roguelike where managing stress and bad dice is the real fight.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Darkest Dungeon leans Optimization (Systems & Chaos).
Baldur's Gate 3 leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Darkest Dungeon
turn-based, no dexterity
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Darkest Dungeon
no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Darkest Dungeon
crits, stress events, and dungeon rolls punish plans
Baldur's Gate 3 leans a little harder on optimization, though the gap is small.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Darkest Dungeon
party comps and risk management are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.