head to head
Neither is simply harder - they are hard in different places. Darkest Dungeon demands more variance; L.A. Noire demands more execution.

Optimization · Systems & Chaos
Gothic turn-based roguelike where managing stress and bad dice is the real fight.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Darkest Dungeon leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans clearly harder on execution.
Darkest Dungeon
turn-based, no dexterity
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darkest Dungeon
no adaptive opponent
L.A. Noire
Suspects follow fixed scripts, never adapt
Darkest Dungeon leans clearly harder on variance.
Darkest Dungeon
crits, stress events, and dungeon rolls punish plans
L.A. Noire
Interrogation tells and clues hidden until discovered
Darkest Dungeon leans clearly harder on optimization.
Darkest Dungeon
party comps and risk management are deeply solvable
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.