head to head
Age of Empires II: The Age of KingsvsWarcraft III: Reign of Chaos
Age of Empires II: The Age of Kings leans Optimization (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Age of Empires II: The Age of KingsWarcraft III: Reign of Chaos
Axis by axis
Execution6 vs 7
Warcraft III: Reign of Chaos leans harder on execution: Micro of heroes and units decides fights
Reads7 vs 7
Even - both lean on reads about the same.
Variance4 vs 3
Age of Empires II: The Age of Kings leans harder on variance: Fog, map gen, civ matchups
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

