head to head
StarCraft II: Wings of LibertyvsWarcraft III: Reign of Chaos
StarCraft II: Wings of Liberty leans Execution (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
StarCraft II: Wings of LibertyWarcraft III: Reign of Chaos
Axis by axis
Execution9 vs 7
StarCraft II: Wings of Liberty leans harder on execution: APM, macro, micro-control under pressure
Reads8 vs 7
StarCraft II: Wings of Liberty leans harder on reads: 1v1 ladder vs adaptive humans modeling you
Variance2 vs 3
Warcraft III: Reign of Chaos leans harder on variance: Creep routes and item drops add randomness
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

