head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Grand Arena
The definitive medieval RTS where castle drops and farm economies decide empires.

Reads · Grand Arena
Grimdark RTS where requisition nodes, squad reinforcement, and chapter counter-picks define competitive depth.
Age of Empires II: The Age of Kings leans Optimization (Grand Arena); Warhammer 40,000: Dawn of War leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires II: The Age of Kings
Micro, villager management, hotkey speed
Warhammer 40,000: Dawn of War
Squad retreat timing and builder unit micro require practiced hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires II: The Age of Kings
High-level play is predicting human openings
Warhammer 40,000: Dawn of War
Opponent chapter choice and rush timing must be predicted
Age of Empires II: The Age of Kings leans a little harder on variance, though the gap is small.
Age of Empires II: The Age of Kings
Fog, map gen, civ matchups
Warhammer 40,000: Dawn of War
Relic capture variance and squad reinforcement timing add uncertainty
Age of Empires II: The Age of Kings leans a little harder on optimization, though the gap is small.
Age of Empires II: The Age of Kings
Build orders refined over two decades
Warhammer 40,000: Dawn of War
Requisition node priority and tech tree builds are well-studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.