head to head
Age of Empires III asks more than Call of War, and the gap is execution.

Optimization · Mind & Math
A colonial-era RTS adding home-city card shipments to classic Age economy play.

Optimization · Mind & Math
A slow WW2 grand-strategy of economy management against scheming human nations.
Age of Empires III leans Optimization (Mind & Math); Call of War leans Optimization (Mind & Math).
Age of Empires III leans clearly harder on execution.
Age of Empires III
Unit micro and raid defense
Call of War
Issuing orders is trivial; no twitch dimension
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires III
Human deck and timing reads in ranked
Call of War
Human players form alliances and bluff in real time
Age of Empires III leans a little harder on variance, though the gap is small.
Age of Empires III
Map spawns and shipment ordering unknowns
Call of War
Fog of war hides enemy unit positions and plans
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires III
Home-city decks are a build-crafting layer
Call of War
Economy, research and unit composition decide the war
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.