head to head
Age of Mythology asks more than Call of War, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
A slow WW2 grand-strategy of economy management against scheming human nations.
Age of Mythology leans Optimization (Mind & Math); Call of War leans Optimization (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Call of War
Issuing orders is trivial; no twitch dimension
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Human opponents and god-power timing bluffs
Call of War
Human players form alliances and bluff in real time
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Call of War
Fog of war hides enemy unit positions and plans
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
God choices and favor economy reward planning
Call of War
Economy, research and unit composition decide the war
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.