head to head
Age of Empires IV asks more than Empire Earth, and the gap is execution.

Optimization · Grand Arena
Modern AoE balances macro hands with adaptive multiplayer.

Optimization · Mind & Math
14-epoch RTS where economic scaling, epoch-rush timing, and civilization counter-picks span stone age to future war.
Age of Empires IV leans Optimization (Grand Arena); Empire Earth leans Optimization (Mind & Math).
Age of Empires IV leans clearly harder on execution.
Age of Empires IV
APM and micro matter, lower than SC2
Empire Earth
Epoch-spanning army micro and hero management need consistent attention
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires IV
1v1 ladder vs adapting humans
Empire Earth
Opponent epoch rush and civilization bonuses must be predicted
Empire Earth leans a little harder on variance, though the gap is small.
Age of Empires IV
map gen minor
Empire Earth
Map resource distribution adds uncertainty at start; converges quickly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires IV
civ build orders well solved
Empire Earth
Epoch advancement timing and citizen allocation are near-optimally solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.