head to head
Age of Empires IV asks more than Rise of Nations, and the gap is execution.

Optimization · Grand Arena
Modern AoE balances macro hands with adaptive multiplayer.

Optimization · Mind & Math
Age-spanning RTS where city caps, territory borders, and tech-age races combine economics with military pressure.
Age of Empires IV leans Optimization (Grand Arena); Rise of Nations leans Optimization (Mind & Math).
Age of Empires IV leans clearly harder on execution.
Age of Empires IV
APM and micro matter, lower than SC2
Rise of Nations
Rare great-wonder timing and military grouping need some precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires IV
1v1 ladder vs adapting humans
Rise of Nations
Opponent nation pick and age-rush timing must be predicted
Rise of Nations leans a little harder on variance, though the gap is small.
Age of Empires IV
map gen minor
Rise of Nations
Map resource placement and wonder race timing add moderate uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires IV
civ build orders well solved
Rise of Nations
Territory cap optimization and age-advancement sequencing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.