head to head
Age of Empires asks more than Dragon Quest Wars, and the gap is execution.

Optimization · Mind & Math
The original historical RTS of advancing ages, booming economies, and rushing armies.

Optimization · Mind & Math
A turn-based tactics game testing positioning and team optimization against human or AI opponents.
Age of Empires leans Optimization (Mind & Math); Dragon Quest Wars leans Optimization (Mind & Math).
Age of Empires leans clearly harder on execution.
Age of Empires
APM and micro under pressure
Dragon Quest Wars
Turn-based piece moves require no twitch input
Age of Empires leans a little harder on reads, though the gap is small.
Age of Empires
Scouting and countering human strategies
Dragon Quest Wars
Human opponents adapt positioning in versus matches
Age of Empires leans a little harder on variance, though the gap is small.
Age of Empires
Fog of war and map resources
Dragon Quest Wars
Monster abilities and dice-like spell outcomes add chance
Age of Empires leans a little harder on optimization, though the gap is small.
Age of Empires
Build orders and eco timing dominate
Dragon Quest Wars
Positioning, team selection and turn order are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.