head to head
Age of Mythology asks more than Dragon Quest Wars, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
A turn-based tactics game testing positioning and team optimization against human or AI opponents.
Age of Mythology leans Optimization (Mind & Math); Dragon Quest Wars leans Optimization (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Dragon Quest Wars
Turn-based piece moves require no twitch input
Age of Mythology leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
Dragon Quest Wars
Human opponents adapt positioning in versus matches
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Dragon Quest Wars
Monster abilities and dice-like spell outcomes add chance
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Dragon Quest Wars
Positioning, team selection and turn order are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.