head to head

Age of History III cover artvsHeroes of Might and Magic IV cover art

Age of History IIIvsHeroes of Might and Magic IV

Age of History III leans Optimization (Pure Optimization); Heroes of Might and Magic IV leans Optimization (Pure Optimization).

EXECUTION1 /10READS4 /10VARIANCE3 /10OPTIMIZATION8 /10
Age of History IIIHeroes of Might and Magic IV

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads4 vs 3

Age of History III leans harder on reads: AI nations follow doctrine; humans can adapt

Variance3 vs 4

Heroes of Might and Magic IV leans harder on variance: combat rolls and map resources random

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Age of History III

full breakdown

Heroes of Might and Magic IV