head to head
Arena Breakout: Infinite asks more than Age of Mythology, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Execution · Grand Arena
High-stakes extraction raids testing aim, opponent prediction, and loot-economy mastery at once.
Age of Mythology leans Optimization (Mind & Math); Arena Breakout: Infinite leans Execution (Grand Arena).
Arena Breakout: Infinite leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Arena Breakout: Infinite
Gunfights against humans punish slow aim instantly
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Human opponents and god-power timing bluffs
Arena Breakout: Infinite
Predicting other squads' rotations and ambushes is constant
Arena Breakout: Infinite leans clearly harder on variance.
Age of Mythology
Fog of war and random maps
Arena Breakout: Infinite
Loot spawns and unseen player positions dominate raid outcomes
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Arena Breakout: Infinite
Ammo tiers, insurance economy and map routes reward deep study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.