head to head
Company of Heroes asks more than Age of Mythology, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Execution · Grand Arena
WWII squad-tactics RTS where cover micro, sector pressure, and doctrine counters form an interlocking test.
Age of Mythology leans Optimization (Mind & Math); Company of Heroes leans Execution (Grand Arena).
Company of Heroes leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Company of Heroes
Infantry cover micro and suppression-break timing are precise demands
Company of Heroes leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
Company of Heroes
Opponent sector pushes and doctrine choices must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Fog of war and random maps
Company of Heroes
Reinforcement point capture variance and munitions drops add uncertainty
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Company of Heroes
Resource point priority and doctrine selection are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.