head to head
Age of MythologyvsCossacks: European Wars
Age of Mythology leans Optimization (Mind & Math); Cossacks: European Wars leans Optimization (Mind & Math).
Age of MythologyCossacks: European Wars
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance4 vs 3
Age of Mythology leans harder on variance: Fog of war and random maps
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

