head to head
Age of Mythology asks more than EVE Online, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
A player-driven economy and political simulation where optimal doctrine-building and reading human opponents decide outcomes.
Age of Mythology leans Optimization (Mind & Math); EVE Online leans Optimization (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
EVE Online
Clicking modules demands little physical precision
EVE Online leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
EVE Online
Player corporations and fleet FC decisions involve deep human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Fog of war and random maps
EVE Online
Market prices and intel gaps are meaningful hidden information
EVE Online leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
EVE Online
Industry chains, fleet doctrines, and trade routes are deeply solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.