head to head
Age of Mythology asks more than Halo Wars, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
Console-first RTS translating Halo's factions into streamlined base-and-army battles.
Age of Mythology leans Optimization (Mind & Math); Halo Wars leans Optimization (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Halo Wars
Controller macro is deliberately light
Age of Mythology leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
Halo Wars
Versus humans, build choices are mindgames
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Halo Wars
Scouting hides enemy composition early
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Halo Wars
Build orders and counter-unit economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.