head to head
Age of Mythology asks more than Pokémon Battle Revolution, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Reads · Mind & Math
Predicting a human trainer's switches atop team-building math and damage rolls.
Age of Mythology leans Optimization (Mind & Math); Pokémon Battle Revolution leans Reads (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Pokémon Battle Revolution
Turn-based menu selection requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Human opponents and god-power timing bluffs
Pokémon Battle Revolution
Wi-Fi battles hinge on predicting switches and protects
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Fog of war and random maps
Pokémon Battle Revolution
Damage rolls, crits and status procs sway turns
Age of Mythology leans clearly harder on optimization.
Age of Mythology
God choices and favor economy reward planning
Pokémon Battle Revolution
Team building and type-matchup math underpin every battle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.