head to head
Age of Mythology asks more than Political Animals, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
An election strategy game about allocating campaign resources against rivals.
Age of Mythology leans Optimization (Mind & Math); Political Animals leans Optimization (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Political Animals
Menu-driven turns with no twitch element
Age of Mythology leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
Political Animals
Multiplayer lets you anticipate rival candidates' moves
Political Animals leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Political Animals
Election events and outcomes carry randomness
Age of Mythology leans clearly harder on optimization.
Age of Mythology
God choices and favor economy reward planning
Political Animals
Allocating campaign resources optimally wins elections
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.