head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
Legend-enhanced castle RTS where mythological units and supply chain management layer over classical siege warfare.
Age of Mythology leans Optimization (Mind & Math); Stronghold Legends leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Standard RTS micro demands
Stronghold Legends
Legend unit micro and siege timing require practiced multitasking
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Human opponents and god-power timing bluffs
Stronghold Legends
Opponent legend faction and army composition must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Fog of war and random maps
Stronghold Legends
Estate resource distributions and legend power recharge add uncertainty
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Stronghold Legends
Estate production chains and legend ability sequencing are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.