head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
The pioneering sandbox MMORPG of player economies, housing, and open PvP.
Age of Mythology leans Optimization (Mind & Math); Ultima Online leans Optimization (Mind & Math).
Age of Mythology leans a little harder on execution, though the gap is small.
Age of Mythology
Standard RTS micro demands
Ultima Online
PvP timing and macro dexterity matter
Age of Mythology leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
Ultima Online
Player killers and traders adapt to you
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Ultima Online
Open-world encounters and loot uncertainty
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Ultima Online
Skill builds and the player economy reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.