head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Reads · Mind & Math
Naval PvP with positional warfare.
Age of Mythology leans Optimization (Mind & Math); World of Warships leans Reads (Mind & Math).
Age of Mythology leans a little harder on execution, though the gap is small.
Age of Mythology
Standard RTS micro demands
World of Warships
Slow aim with long lead times
World of Warships leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
World of Warships
Map positioning and spotting are reads
World of Warships leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
World of Warships
Shell dispersion and matchmaker swings
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
World of Warships
Captain skills and ship builds deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.