head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An open-world hero shooter where you hot-swap a squad of three agents to dismantle a supervillain organisation.

Execution · Practiced Mastery
An open-city sequel deepening freeflow combat and predator gadget play.
Agents of Mayhem leans Optimization (Practiced Mastery); Batman: Arkham City leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Triple-jump shooting demands moderate aim and movement
Batman: Arkham City
Combo chains and counters need timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
LEGION troops follow predictable scripts
Batman: Arkham City
Enemies scripted, not adaptive.
Agents of Mayhem leans a little harder on variance, though the gap is small.
Agents of Mayhem
Procedural lair layouts add mild uncertainty
Batman: Arkham City
Fixed encounters and challenges.
Agents of Mayhem leans a little harder on optimization, though the gap is small.
Agents of Mayhem
Agent-swap squad composition and gadget builds reward theorycrafting
Batman: Arkham City
Gadget combos and challenge maps learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.