head to head
Agents of Mayhem asks more than Grand Theft Auto V, and the gap is optimization.

Optimization · Practiced Mastery
An open-world hero shooter where you hot-swap a squad of three agents to dismantle a supervillain organisation.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Agents of Mayhem leans Optimization (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Triple-jump shooting demands moderate aim and movement
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans a little harder on reads, though the gap is small.
Agents of Mayhem
LEGION troops follow predictable scripts
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Procedural lair layouts add mild uncertainty
Grand Theft Auto V
Some mission and lobby randomness.
Agents of Mayhem leans clearly harder on optimization.
Agents of Mayhem
Agent-swap squad composition and gadget builds reward theorycrafting
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.