head to head
Agents of Mayhem asks more than Red Dead Redemption 2, and the gap is optimization.

Optimization · Practiced Mastery
An open-world hero shooter where you hot-swap a squad of three agents to dismantle a supervillain organisation.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
Agents of Mayhem leans Optimization (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Triple-jump shooting demands moderate aim and movement
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
LEGION troops follow predictable scripts
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Procedural lair layouts add mild uncertainty
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Agents of Mayhem leans clearly harder on optimization.
Agents of Mayhem
Agent-swap squad composition and gadget builds reward theorycrafting
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.