head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An open-world hero shooter where you hot-swap a squad of three agents to dismantle a supervillain organisation.

Optimization · Practiced Mastery
An action JRPG where artes-combo timing meets title-build optimization.
Agents of Mayhem leans Optimization (Practiced Mastery); Tales of Arise leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Triple-jump shooting demands moderate aim and movement
Tales of Arise
Action combat with combo and artes timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
LEGION troops follow predictable scripts
Tales of Arise
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Procedural lair layouts add mild uncertainty
Tales of Arise
Drop and skill rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Agent-swap squad composition and gadget builds reward theorycrafting
Tales of Arise
Artes, titles, and party builds rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.