head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A PvP-centric MMO where aerial execution and reading opponents in Abyss battles define competitive performance.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.
Aion leans Execution (Practiced Mastery); Awesomenauts leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aion
Aerial combat and combo chaining require timing and positioning
Awesomenauts
Platforming aim and skillshots reward dexterity.
Awesomenauts leans a little harder on reads, though the gap is small.
Aion
Rifting and Abyss PvP feature real adaptive opponents
Awesomenauts
Human opponents adapt lanes and picks constantly.
Aion leans a little harder on variance, though the gap is small.
Aion
Enchantment stone RNG is a meaningful hidden-information layer
Awesomenauts
Small map and shop randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aion
Manastones and gear sets have well-known optimal configurations
Awesomenauts
Builds, timings, and push economy solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.