head to head
DOOM (2016) asks more than Air-Sea Battle, and the gap is optimization.

Execution · Pure Mechanics
A 1977 timing test - lead the moving target and outscore the other gun.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Air-Sea Battle leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
Air-Sea Battle
Timing shots on moving targets is the entire game
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Air-Sea Battle leans a little harder on reads, though the gap is small.
Air-Sea Battle
Head-to-head play adds slight outguessing of the other gunner
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Air-Sea Battle
Target patterns cycle predictably
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Air-Sea Battle
Learning target speeds and angles is shallow but real
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.