head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A 1977 timing test - lead the moving target and outscore the other gun.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.
Air-Sea Battle leans Execution (Pure Mechanics); Half-Life 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Air-Sea Battle
Timing shots on moving targets is the entire game
Half-Life 2
Gravity gun and shooting demand precision.
Air-Sea Battle leans a little harder on reads, though the gap is small.
Air-Sea Battle
Head-to-head play adds slight outguessing of the other gunner
Half-Life 2
Combine AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Air-Sea Battle
Target patterns cycle predictably
Half-Life 2
Almost no randomness.
Half-Life 2 leans a little harder on optimization, though the gap is small.
Air-Sea Battle
Learning target speeds and angles is shallow but real
Half-Life 2
Linear progression with no builds.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.