head to head
Akalabeth: World of DoomvsAnimal Crossing: New Horizons
Akalabeth: World of Doom leans Optimization (Systems & Chaos); Animal Crossing: New Horizons leans Optimization (Pure Optimization).
Akalabeth: World of DoomAnimal Crossing: New Horizons
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Akalabeth: World of Doom leans harder on variance: Dungeon generation and stat rolls inject early-CRPG randomness
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

