head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A primitive dungeon crawl testing stat management against random rolls.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.
Akalabeth: World of Doom leans Optimization (Systems & Chaos); EarthBound leans Optimization (Pure Optimization).
EarthBound leans a little harder on execution, though the gap is small.
Akalabeth: World of Doom
Turn-based keypresses carry no physical demand
EarthBound
Rolling HP meter has very mild timing implication
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Akalabeth: World of Doom
Monsters follow primitive fixed behaviour
EarthBound
All enemies scripted with fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Akalabeth: World of Doom
Dungeon generation and stat rolls inject early-CRPG randomness
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
EarthBound leans a little harder on optimization, though the gap is small.
Akalabeth: World of Doom
Stat management and grinding efficiency decide survival
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.