head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Practiced Mastery
A top-down shooter testing aim and crowd control against alien hordes.
Aladdin leans Execution (Pure Mechanics); Alien Shooter: Vengeance leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Alien Shooter: Vengeance
Aiming and dodging swarming aliens is the core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Alien Shooter: Vengeance
Aliens rush mindlessly, no adaptation
Alien Shooter: Vengeance leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Alien Shooter: Vengeance
Spawns and drops add modest randomness
Alien Shooter: Vengeance leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Alien Shooter: Vengeance
Weapon and stat builds reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.