head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Practiced Mastery
A maze-chase arcade game testing dodging under a scrolling screen's pressure.
Aladdin leans Execution (Pure Mechanics); Devil World leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Devil World
Dodging demons while the scrolling maze crushes you is twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Devil World
Demons chase on simple fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
Devil World
Scroll direction shifts add mild unpredictability
Devil World leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Devil World
Maze routes and cross timing are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.