head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Practiced Mastery
Lightgun quick-draw reflexes against memorisable filmed ambush sequences.
Aladdin leans Execution (Pure Mechanics); Mad Dog McCree leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Mad Dog McCree
Quick-draw lightgun accuracy under strict timers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Mad Dog McCree
Outlaws appear in filmed, fixed sequences
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
Mad Dog McCree
Some ambush order shuffling, quickly mapped
Mad Dog McCree leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Mad Dog McCree
Memorising who pops out where is the real progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.